Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details
ShutUp
ShutUp silences the lingering sounds that play after a mob dies - things like ambient groans, idle noises, and movement sounds that keep playing for a moment after the mob is already gone. The death sound itself is always preserved.
The Problem
When a mob dies in vanilla Minecraft, its ambient sounds don't always stop immediately. You might hear a zombie groaning, a skeleton clattering, or an enderman still taring at you after the mob has already hit the ground. In large fights or mob farms, this stacks up into audio clutter that feels janky and unpolished.
What ShutUp Does
The moment a mob dies, ShutUp stops all of its associated sounds - entity-bound looping sounds, ambient sounds, and nearby positional sounds. The death sound plays normally; everything else is cut off cleanly.
It uses multiple layered approaches under the hood to cover all the ways Minecraft plays mob sounds, so nothing slips through.
Configuration
ShutUp includes an in-game config screen (Mods → ShutUp → Config) with two options:
Category Filter - Choose which mob types ShutUp applies to:
ALL- every mob (default)HOSTILE_AND_NEUTRAL- skips passive mobs (cows, pigs, chickens, etc.)HOSTILE_ONLY- only monsters
Mob ID Blacklist - A list of specific mob IDs to exclude from sound suppression. Useful if you want ShutUp active globally but want to preserve sounds for a specific mob. Supports modded mob IDs.
Example blacklist entry: minecraft:enderman
Notes
- Client-side only - install only on the client. Works on any server (or singleplayer) without the mod being present server-side.
- Requires NeoForge for Minecraft 1.21.1.
- The config file (
shutup-common.toml) is generated automatically on first launch.



